

Frey has dozens of abilities to swap between on the fly, and taking advantage of enemy vulnerabilities means you're encouraged to do so often. Forspoken is an action game, but calling it a third-person shooter wouldn't be out of line, as most of Frey’s abilities function like magical guns. I was also happy with where the game leaves Frey at the end, both from a character relationship perspective and a continued post-game gameplay perspective.Ĭombat is consistently mediocre. None of the twists were particularly surprising, but they were well executed and helped contextualize why Frey is so angry and why she is so insistent on not being the hero, even when everything obviously demanded she moves in that direction. I also enjoyed the zoomed-out main path of the story. Thankfully, Forspoken’s story and dialogue improve the deeper you get.īy the end, I liked Frey’s overly vulgar and combative nature and her antagonistic relationship with Cuff, her invisible partner that lives on her wrist.

From Frey’s cat, Homer, to the little girl who wins Frey’s heart by stealing her phone in Athia, every character’s role as a means to humanize Frey is too obvious, and her frequent and stubborn refusal of the hero’s call is hammered too hard. The dialogue is also underwhelming and the storytelling is overly transparent. Athia’s environments look great, as does Frey when she moves through the world, but zooming in close for cutscenes shows some rough textures. Unfortunately, Forspoken makes a bad first impression. Getting from one place to another is Forspoken’s high point, and while no other element quite reaches the heights of how fun running and climbing are, Frey’s adventure isn’t without its highlights. Amidst that chaos, she falls into the land of Athia and is eager to leave the new, mysterious world where she inexplicably has superhuman combat and running abilities.
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She's also in the middle of a plan to flee New York City with a gym bag full of cash. Protagonist Frey begins the game running from the law and debt collectors. So far, we know that Amy Hennig, Todd Stashwick, and Alison Rhymer are among the talent involved.Forspoken is a game about movement and running. Forspoken's writing team comes from across “the worlds of film, tv, games, and fantasy literature”, he said on Twitter (opens in new tab). The team writing the story is being led by Gary Whitta, who has written for, among other games, Prey. Frey must defeat the Tantas with the help of Cuff in order to have a chance of returning back to New York City - and her cat. Her magic derives from her "Cuff" a magical bracelet that can speak to her (and is voiced by Jonathan Cake). In this magical and dangerous world, Frey must learn to harness newfound magical powers in order to defeat monsters and the Tantas, who hold dominion over the land. "Frey as a character is real, she’s raw, she’s a girl who lost her way - both figuratively and literally - and is a character I immediately connected with, as I feel many people around the world will too when they set off on this adventure." "As the first video game I’ve worked on, it’s remarkable to see the incredible world and story of Forspoken come together, blurring the lines between reality and fantasy," said Balinska what she's seen of Forspoken so far. Before long, she finds herself transported to the world of Athia, "where fantasies and nightmares are suddenly very real". Forspoken story detailsįorspoken is a game about a young woman named Frey from New York City who is about to turn 21 years old. In our hands-on preview with Forspoken, we got the chance to try out some of the the layered spells in Frey's arsenal. In order to bring together realism with fantasy, Frey can use shards to paint patterns on her nails to make spellcasting more powerful. Gear can also be equipped such as necklaces and capes to improve stats. With RPG elements such as crafting and upgrades, you can improve a variety of Frey's skills. From long distance powers to close range spells, there's all manner of magical attacks to experiment with. Frey is outfitted with a variety of magical spells and combat styles that you can use and adapt depending on your preferred style of play.

The latest look at the upcoming adventure offered insight into how magic is at the center of everything in Forspoken, from combat to exploration. The main character has a skill known as magic parkour, which allows her to run fast, leap great distances, and use the environment to swing across gaps and climb vertical inclines. What we've seen so far of Forspoken showcases how Frey will be a particularly athletic hero.
